Room 1: the library (+2)
Kept on this device until you publish · Or start from a template
Type the 3-digit code players must enter.
Texts for playersStep 1
161/500
24/110
When the answer is wrong: your own messages1 message(s) written
70/80
0/80
Shown instead of the line above when the answer is one digit, one letter or one swap away from the right one, or is one of the close answers below. Every "almost" is a clue: on a short PIN, expect players to find the code faster.
Reveal
Filled inWhat appears once this step opens, and points to the next.
Library unlocked
Door open.
The door swings open.
Inside, on the science bench, a poster of the solar system with one planet circled in red.
Look closely
Alerts
Be told each time someone opens it.
On a game: sent when the player opens the last lock. One setting for every step.
PassEverything on this step comes with the Event Pass or Pro. Try it all on the preview: you decide at Publish.
ThemeThe ones on yellow need a paid plan
Solid colours
Gradients
CelebrationThe ones on yellow need a paid plan
Text sizeThe ones on yellow need a paid plan
FontThe ones on yellow need a paid plan
Video animations
The object fidgets while the lock holds and opens on video, with sound, when it gives way.
Escape room
School
Weddings and gender reveals
Parties and gifts
Halloween
Pictures
Your own two pictures: one shut while the lock holds, one open once they solve it.
The ones on yellow need a paid planYour own picturesThe ones on yellow need a paid plan
Your logo
The ones on yellow need a paid planPut your own mark on the lock. PNG, WebP or SVG; an SVG is turned into an image so it is safe to show your players.
ProEverything on this step comes with Pro. Try it on the preview: you decide at Publish.
Room 1: the library
📚 The library door has a three-digit lock.
📝 The librarian's card reads: 'Multiply the days in a week by the hours in a day, then add the months in a year.'
The library door does not move. Redo the sum, one operation at a time.