Math riddle lock
A math riddle with a four-digit answer: one chain of small sums ends in the code. A warm-up for the start of a math lesson, on the class screen or on phones.
Locks used: Numeric code
Available in: EN · FR · ES · CA · PT
Playable examples you can copy in one click. Try one first, then make it yours.
39 ready-made games you can play in your browser without an account: escape rooms, treasure hunts, surprise reveals, classroom quizzes and team challenges, each 3 to 60 minutes long. Every one is free to play and edit. The basic ones publish free, for good; the styled ones publish with an Event Pass or Pro, and the timed ones with Pro.
Basic locks, free for good: play them, open them in the builder and publish them as they are on the free plan, rich reveal included.
A math riddle with a four-digit answer: one chain of small sums ends in the code. A warm-up for the start of a math lesson, on the class screen or on phones.
Locks used: Numeric code
Available in: EN · FR · ES · CA · PT
A what-am-I word riddle with one answer, typed on the lock. A five-minute vocabulary opener for a language lesson, in the pupils' own language.
Locks used: Written answer
Available in: EN · FR · ES · CA · PT
One force, one word, one lock. A science warm-up that pupils solve on the class screen before the lesson starts.
Locks used: Written answer
Available in: EN · FR · ES · CA · PT
A year hidden in a riddle, entered on a four-digit lock. A history opener that gets a whole class arguing about centuries and decades.
Locks used: Numeric code
Available in: EN · FR · ES · CA · PT
A capital city hidden in four clues, typed on the lock. A geography opener for the class screen, five minutes and no equipment.
Locks used: Written answer
Available in: EN · FR · ES · CA · PT
Listen to eight notes, then play them back on the piano keys. A five-minute ear exercise for a music lesson, on the class screen or on phones.
Locks used: Musical sequence
Available in: EN · FR · ES · CA · PT
Three rooms, three subjects, one shared screen: a math chain, a science poster and a caretaker's note. A twenty-minute classroom escape room for a whole class, no equipment beyond the projector.
Locks used: Numeric code, Written answer
Available in: EN · FR · ES · CA · PT
Three clues across a school yard or a garden, for children from about six: count some legs, guess what grows in a bed, and open the chest. Read the clues aloud or hand them a phone.
Locks used: Numeric code, Written answer
Available in: EN · FR · ES · CA · PT
Styled trails and locks, each with its own theme and filmed animation. Play any of them now, open them in the builder for free, and publish them with an Event Pass or Pro.
Three rooms, three mechanics, one final code. The shortest complete escape game you can run in a single room.
Locks used: Numeric code, Colour sequence, Touch pattern
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
A three-stop outdoor hunt. Print one QR code per stop and let the trail do the rest.
Locks used: Numeric code, Direction (4 ways)
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
A city trail that checks where players actually are. Two real checkpoints, walked in order.
Locks used: Real GPS position
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
One question, one answer, the next resource behind it. The fastest way to use a lock in a lesson.
Locks used: Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Two checkpoints that make a module active instead of passive. Learners earn the next resource.
Locks used: Switches, Username and password
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Turn the first-day pack into a short game. Two steps, and the new joiner has met three people.
Locks used: Written answer, Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Two locks nobody can solve alone. Each teammate holds one piece of the answer.
Locks used: Ordered switches, Musical sequence
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
One lock, one reveal. Print the QR code in the card and let them crack it before they see the present.
Locks used: Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Send the invitation as a puzzle. Guests unlock the time and the address themselves.
Locks used: Colour sequence
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
The question, behind a code from your story. Only one person can open it.
Locks used: Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Everyone opens the same link at the same time, and finds out together.
Locks used: Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Tell the grandparents with a lock. They type one word on their phone and the news appears.
Locks used: Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Hide a code, a link or a download behind a number your audience has to find in the video. They watch to the end to get it.
Locks used: Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Play a short melody, let them hear it three times, and they have to repeat it on the piano to unlock what is behind it.
Locks used: Musical sequence
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
A discount worth a scan. Print the QR code on the cup, the receipt or the flyer, and the code appears once they answer.
Locks used: Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Gate the launch page behind a short challenge and let your audience feel early.
Locks used: Direction (8 ways)
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Three questions across three subjects, one shared screen, each answer opening the next. Built for a class of thirty with no equipment beyond the projector.
Locks used: Numeric code, Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Reveal a trip one clue at a time: when you leave, where you land, how long you stay. Print the first code on the boarding pass.
Locks used: Numeric code, Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Three QR codes on three stands, one prize at the end. Print the pack, tape them up, and let visitors walk the floor.
Locks used: Written answer, Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Event PassFive rooms between your team and the vault: the guard's rota, the breaker panel, a laser grid, the founder's word and the dial itself. A full evening for four to six players.
Locks used: Numeric code, Ordered switches, Touch pattern, Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Event PassA Halloween trail through four rooms of an old house: the candles in the hall, the staircase, the music room and the crypt gate. Spooky enough for teenagers, gentle enough for a family.
Locks used: Colour sequence, Direction (4 ways), Musical sequence, Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Event PassA science lesson disguised as a rescue: restore power, seal the leaking module, steer the capsule and dock. Four steps, one class, real facts about the Moon at the end.
Locks used: Switches, Grid 4x4, Direction (8 ways), Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Event PassA birthday hunt for children of six to ten: read the map, hoist the flags, cross the shark rocks and count the paces to the chest. Prints on one page, plays on one phone.
Locks used: Direction (8 ways), Colour sequence, Touch pattern, Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Event PassA murder mystery for a team-building afternoon or a dinner party: the coded note, the seating plan, the sequence of events, the archive login and the time of the crime. Five steps, one culprit.
Locks used: Written answer, Grid 4x4, Ordered switches, Username and password, Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Event PassThree locks for the guests between the ceremony and dinner: where the couple met, the colours of the bouquet, and the date that started it all. The reveal is the seating plan, or the first-dance song.
Locks used: Written answer, Colour sequence, Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Contests on a clock the server keeps: one run per player, a time that can be defended afterwards. Play any of them now, open them in the builder for free, and publish them with Pro.
Ten minutes on the clock, four locks, one play per device. A year on a plaque, a sudoku to settle the nerves, three switches in order and the vault's own word. The clock is kept on the server and the fastest time wins.
Locks used: Numeric code, Sudoku, Ordered switches, Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with Pro.
Eight minutes to clear the pad: trace the trajectory, solve the flight computer's grid, then count the last three seconds down. One clock for the three steps, one play per crew.
Locks used: Direction (8 ways), Sudoku, Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with Pro.
One hard sudoku, twenty-five minutes, one play per device. No hints beyond the rules, a clock the server keeps, and a time on the board for whoever finishes. The cleanest contest the product can run.
Locks used: Sudoku
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with Pro.
Fifteen minutes to get out of a sealed laboratory. Five doors: a temperature, four corner trays, three vents in order, a mini sudoku and a five-letter word. One clock, kept on the server, one run per device.
Locks used: Numeric code, Grid 4x4, Ordered switches, Sudoku, Wordle
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with Pro.
Eight minutes, four stations, one team. Arrows on the scoreboard, three flags, a number everybody knows and a shape to trace. Built for a room of teams racing the same clock, kept on the server so the times can be compared.
Locks used: Direction (8 ways), Colour sequence, Numeric code, Touch pattern
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with Pro.
Twelve minutes to catch the last train. A departure time, the conductor's tablet, the station chime, two signals and the word on the board. One clock for the five of them, kept on the server.
Locks used: Numeric code, Username and password, Musical sequence, Switches, Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with Pro.