Test it like a player
A brass plaque in the hallway carries the year the building opened. The lock asks for four digits, the hint says 'the year on the plaque', and the reveal is the address of the next stop.
The default for anything a player can read as digits: a date, a count, a room number, a result. Three to six digits is the useful range, because a four-digit code is guessable in the abstract but not when the digits have to be found.
Create a free lock →Enter the correct 4-digit code (the simplest sequence).
Wrong answer, try again.
A brass plaque in the hallway carries the year the building opened. The lock asks for four digits, the hint says 'the year on the plaque', and the reveal is the address of the next stop.
Choose the number of digits, then type the code on the same keypad your players will use.
A math riddle with a four-digit answer: one chain of small sums ends in the code. A warm-up for the start of a math lesson, on the class screen or on phones.
Locks used: Numeric code
Available in: EN · FR · ES · CA · PT
A year hidden in a riddle, entered on a four-digit lock. A history opener that gets a whole class arguing about centuries and decades.
Locks used: Numeric code
Available in: EN · FR · ES · CA · PT
Three rooms, three subjects, one shared screen: a math chain, a science poster and a caretaker's note. A twenty-minute classroom escape room for a whole class, no equipment beyond the projector.
Locks used: Numeric code, Written answer
Available in: EN · FR · ES · CA · PT