| Lock formats | 15, all free, including a real GPS position check, a generated sudoku and a Wordle | How many mechanics, and whether any of them verify a physical location |
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| Where the answer is checked | On the server, after the player submits. Discrete answers are stored as bcrypt hashes, so nothing in the page gives them away, and the reveal is not sent to the browser before a solve | Whether the answer, or the next page, can be reached from the page source or by clicking around instead of solving |
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| Limiting guesses | Attempts are rate limited per IP on every plan. On Pro you can also cap attempts per lock, cap the number of players, or close the lock after its first solve | Whether brute-forcing a code is slowed down or limited at all, and who sets the limit |
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| Nearly right answers | Free: your own wrong-answer line, a second line for an answer that was nearly right (one digit or one letter off, or a word you listed as close), and a hint that shows itself after a set number of wrong tries | Whether a wrong answer can say something different from a nearly right one |
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| Timer | Pro: a clock kept by the server, one play per device, one clock across every step of a trail. Reloading the page does not reset it | Whether a countdown is enforced or only displayed, and what a page reload does to it |
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| Leaderboard | Pro: competition mode, where teams add their names to a ranking when they finish | Whether results can be ranked, and whether that ranking is built from verified solves |
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| Access control | Pro: an access password typed before the challenge starts (stored as a bcrypt hash), and opening and closing dates | Whether only the people you invited can start, and whether it can open and close on a schedule |
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| Who played, and how | Free accounts see sessions, solves and attempts. Pro adds each player's result, attempts and hints used, names and emails when you ask for them, a live board on the day and a CSV export | Whether you can see who finished, when and in how many tries, and take that list away |
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| Player accounts | Never required | Whether players are asked to register or install anything |
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| Free tier metering | Players and attempts are unlimited; the free tier is bounded by what you build (3 basic locks, single or multi-step, of up to 3 steps each), and a basic lock never expires | Whether the free tier counts players, attempts, experiences or days |
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| Paid options | Two ways to pay: the Event Pass, paid once for one event, at $7.90 for 15 days or $9.90 for 30 days, or Pro at $14.90 per month, cancellable at any time | Whether pricing is per event, per seat, per month, or one time |
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| Languages | English, French, Spanish, Catalan and Portuguese, player interface included, in the language the creator picks | Whether the player interface is translated, not just the marketing site |
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