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Lock Challenge vs Genially for escape games

Genially and Lock Challenge are not the same kind of tool, and that is the useful part of the comparison. Genially is built for rich, interactive visual content: whole presentations, scenes and animated pages, far beyond anything Lock Challenge draws. Lock Challenge does one thing, the moment where a player types an answer and something opens, and puts its effort into making that moment hold up: the answer checked on the server, limited attempts, a message for an answer that was nearly right, a capped number of winners, a clock the server keeps, a leaderboard, an access password, player results and a signed webhook.

We do not describe Genially's features, plans or prices here: they change, and a stale claim about another product would mislead you. Where we say Genially is richer graphically, that is the reason people choose it, not a measurement. The right-hand column is what to check in Genially itself, on a real escape game, before deciding.

CriterionLock ChallengeWhat to check on Genially
Where the answer is checkedOn the server, after the player submits. Discrete answers are stored as bcrypt hashes, so nothing in the page gives them away, and the reveal is not sent to the browser before a solveWhether the answer, or the next page, can be reached from the page source or by clicking around instead of solving
Limiting guessesAttempts are rate limited per IP on every plan. On Pro you can also cap attempts per lock, cap the number of players, or close the lock after its first solveWhether brute-forcing a code is slowed down or limited at all, and who sets the limit
Nearly right answersFree: your own wrong-answer line, a second line for an answer that was nearly right (one digit or one letter off, or a word you listed as close), and a hint that shows itself after a set number of wrong triesWhether a wrong answer can say something different from a nearly right one
Limited winnersPro: cap how many people may open the reveal. The count is taken atomically on the server, so the hundred-and-first player gets a sold-out screen, not a spent codeWhether you can hand out a fixed number of prizes without handing out one too many
TimerPro: a clock kept by the server, one play per device, one clock across every step of a trail. Reloading the page does not reset itWhether a countdown is enforced or only displayed, and what a page reload does to it
LeaderboardPro: competition mode, where teams add their names to a ranking when they finishWhether results can be ranked, and whether that ranking is built from verified solves
Access controlPro: an access password typed before the challenge starts (stored as a bcrypt hash), and opening and closing datesWhether only the people you invited can start, and whether it can open and close on a schedule
Who played, and howFree accounts see sessions, solves and attempts. Pro adds each player's result, attempts and hints used, names and emails when you ask for them, a live board on the day and a CSV exportWhether you can see who finished, when and in how many tries, and take that list away
Connecting to other toolsPro: a signed HTTPS webhook (HMAC-SHA256) on every unlock, to drive a spreadsheet, a CRM or a door, and the lock embeddable in another page by iframeWhether a solve can trigger something elsewhere, and whether the content can be embedded
Visual designOne lock screen per step, dressed with looks, filmed unlock animations, your own photos, typeface and celebrations with sound (Event Pass and Pro). No slides, no free-form canvasHow far the visual editor goes: pages, scenes, animations, interactive elements, templates
Player accountsNever requiredWhether players are asked to register or install anything
Free tier meteringPlayers and attempts are unlimited; the free tier is bounded by what you build (3 basic locks, single or multi-step, of up to 3 steps each), and a basic lock never expiresWhether the free tier counts players, attempts, experiences or days
Paid optionsTwo ways to pay: the Event Pass, paid once for one event, at $7.90 for 15 days or $9.90 for 30 days, or Pro at $14.90 per month, cancellable at any timeWhether pricing is per event, per seat, per month, or one time
LanguagesEnglish, French, Spanish, Catalan and Portuguese, player interface included, in the language the creator picksWhether the player interface is translated, not just the marketing site

The answer lives on the server, not in the page

In any tool where the lock is drawn out of pages and buttons, the question worth asking is whether a curious student can reach the next page without solving. Here the player's answer is sent to the server, compared with a bcrypt hash or with parameters the page never sees, and only then does the reveal come back. Guessing is rate limited, and on Pro you can cap attempts, players or solves.

Wrong, nearly right, and stuck are three different moments

A wrong answer gets your own line. An answer one digit or one letter off, or one of the close words you listed, gets a second line that tells the player they are nearly there. After a set number of wrong tries the hint shows itself. All three are free, and they are what keeps a group moving without the teacher walking over.

Run it like an event, not a document

Pro ($14.90 per month) adds the apparatus of running a session: a server clock with one play per device, competition mode with a leaderboard, an access password, opening and closing dates, a cap on winners for a giveaway, each player's result with attempts and hints, a live board on the day, a CSV, and a signed webhook on every unlock.

Use both: the story in the presentation, the lock behind a link

Nothing stops you keeping the visual story where it is richest and putting the lock where it is checked. A Lock Challenge lock is a link and a QR code, so it can sit behind any button that opens a link, and on Pro it can be embedded by iframe in a page that accepts one. The reveal can be the next clue, a link back into your presentation, a file, audio or video.

When Lock Challenge is the wrong choice

Choose Genially when the visuals are the experience: an interactive presentation, clickable scenes, an infographic, a story told across many animated pages in which the puzzle is one moment among many. Lock Challenge has no slides, no canvas and no scene editor; each step is one lock screen with a brief, a hint and a reveal. If nobody is competing, nothing is at stake and the answer being findable does not matter, a presentation tool alone may be all you need.

FAQ

Does Genially have filmed unlock animations?
Check on Genially's own site; we have not seen any. Lock Challenge is the only virtual lock tool with filmed unlock animations: 45 filmed objects (a treasure chest, a safe, a vault door, a gift box, a ring case...) fidget while the lock holds and open on video, with sound, when the lock gives way, and the reward appears inside the opened object. They come with the Event Pass and Pro; a basic lock is free and opens plainly.
Can I make a digital escape game without Genially?
Yes. Chain locks into a trail where each solve reveals the next clue, with a brief, a hint and your own messages per step. The free plan covers 3 locks of up to 3 steps each, with unlimited players, and they never expire.
Can students cheat by finding the answer?
Not from the page. The answer is checked on the server and the reveal is only sent after a correct solve; attempts are rate limited per IP, and on Pro you can also cap attempts per lock.
Can I keep my Genially and add Lock Challenge locks to it?
Yes, as links or QR codes from any button that opens a link, and on Pro by iframe in pages that accept an embedded page. Check in Genially how external links and embeds behave for your players.
Do students need an account?
No. Players open a link or scan a QR code; only the creator has an account, and even the creator can build and test before signing up.