Classroom escape game
A ready-made classroom escape game in 3 puzzles, one each for maths, biology and history, for pupils aged about 10 to 15. It plays in about 30 minutes on one shared screen or on pupils' phones, from a single link, with no accounts. Free to try; the full styling comes with the Event Pass or Pro.
- Made for
- Teachers and classrooms
- Difficulty
- Easy
- Duration
- 30 min
- Steps
- 3
- Locks used
- Numeric code, Written answer
Try it before you copy it
What this template contains
step 1 Β· Numeric code
Maths: the egg lock
The cupboard holds a dozen boxes of a dozen eggs π₯ each.
π³ The canteen takes one full box for a giant omelette.How many eggs are left? π’ Three digits.
step 2 Β· Written answer
Biology: the plant's recipe
This plant π± makes its own food from sunlight, water and carbon dioxide, and gives out oxygen.
π€ What is this process called? βοΈ One word.
step 3 Β· Numeric code
History: the torn date
The newspaper π° tells the story of Apollo 11 π and the first human steps on the Moon.
They happened in the last year of the 1960s.Which year? π’ Four digits.
Ideas to make it yours
- Replace the three questions with this week's lesson
- Show the QR code on the board so each team scans it
- Use it as a revision game on the last day before the holidays
How to use this template
- 1
Play it here first, exactly as your players will.
- 2
Copy it into the builder, then change the codes, the clues and the reward.
- 3
Publish and share the link or the QR code. Players need no app and no account.
Questions about this template
- Can I run it with a class of 30 on one projector?
- Yes. Open the link on the classroom screen and let the class call out answers, or split into teams that each open the link on a phone or tablet. No accounts or installs, just a browser.
- Which topics does it cover?
- A mental maths problem about dozens, photosynthesis in biology and the Apollo 11 Moon landing in history. Each answer can be worked out from the question itself, so pupils reason rather than look things up.
- What if a team gets stuck?
- Each step has a hint that nearly gives the answer, and a wrong answer shows a friendly message rather than a penalty. Solved clues can stay visible, so teams can see how far they have come.
- Is this template free?
- Playing it and editing it in the builder are free for everyone. Publishing it with its paid options needs an Event Pass or Pro; remove them at Publish and it goes live on the free plan, for good.
- Can I change the answers and the texts?
- Yes. Every code, clue, hint and reward opens in the builder, and nothing is saved until you publish.
- What do players need?
- A phone or a computer with a browser. They open your link or scan your QR code, and never create an account.
- How long does it take to play?
- About 30 minutes, from the first lock to the reward.
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