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Quick treasure lock
What holds a ship still when the sails are down?
Wrong answer, try again.
A treasure hunt that keeps score, without printing a thing
Clues in the real world, answers on a phone. Each correct answer opens the next clue, the trail remembers where everybody is, and the last lock opens the chest. And the map does not blow away.
How it works
Write the clues
One per place. The answer is something they can only know by standing there: a number on a plaque, a colour, a count of steps.
Chain them
Each reveal is the next clue. Nobody can skip ahead, and nobody can lose the piece of paper.
Hide the last one
The final lock opens the chest, the location, the prize or the photo of where it is buried.
Designed down to the last detail
Style every pixel of the lock, and watch it open on film.
Nothing on the screen is fixed. Pick a theme, choose a filmed object that fidgets while the lock holds and opens on video, with sound, when the code is right, then a celebration for the moment it opens. Set the typeface and size, and end on your own reveal. Your players see exactly the screen you designed.
Everything you can design on a lock →Colours
51 themes, and more in the builder. Each one paints the lock, its keys and its button.
Video animations
55 filmed objects that fidget while the lock holds and open on video, with sound, when the lock gives way.















Typeface and size
37 typefaces and 6 text sizes, from a phone in hand to a screen across the room.
Or your own two pictures
Upload a closed and an open picture: the parcel as wrapped, then what was inside.
Every theme, filmed animation, celebration and typeface can be tried on the live preview before you publish.
- 51
- themes
- 55
- filmed animations
- 37
- typefaces
- 36
- celebrations
- 15
- lock types
- 5
- player languages
Two hunts: the quick one and the long one
Start with the first. The second is what the first becomes once you have run one and want more.
- Quick treasure lock
- One lock. Clues collected in the garden or the street, one final code, the chest opens. About ten minutes to build.
- The lost map
- Six locks across six places, the map revealed a piece at a time, a clock on the whole thing and a ranking at the end.
- The answers
- A number on a plaque, the colour of a door, how many steps to the fountain. Never something they could guess from a sofa.
- QR codes
- One at each place, so arriving IS the clue: make each place its own lock, or print each step's own code, under Edit next to the step.
- Teams
- One shared link is enough: each phone keeps its own progress, so two teams never see where the other one is.
- The end
- Coordinates, a photograph of the hiding place, or simply 'look under the bench you are sitting on'.
Six hunts to steal
The garden hunt
Four clues, one afternoon, a chocolate chest. The one to start with.
The pirate map
A torn map revealed a piece at a time, one piece per lock.
The urban hunt
Six streets, six plaques, six numbers. The city is the board.
The museum trail
One question per room, answerable only by looking at the thing.
The birthday trail
Clues around the house, ending at the present.
The team race
Two teams, two links, one clock, one ranking at the end.
One plan. Everything included.
The clock, the ranking and the printable QR pack, the game's code ready to print. Each phone keeps its own progress, so one shared link is enough for several teams.
1
Create
Any lock, any reveal
2
Customize
Themes, fonts, filmed opening, sound
3
Share
Link or QR code, on any device
4
Play together
Team Battle, live ranking, advanced controls
Treasure hunt questions
How does a digital treasure hunt work?
Each place in the real world has a clue. The answer is something only visible from there. Typing it on a phone opens the next clue, and the last one opens the treasure. No paper to lose, and nobody can skip ahead.
Do I have to print anything?
No, but a printed QR code at each place is the nicest version: arriving is what gets you the clue. Make each place its own lock, or print each step's own QR code, under Edit next to the step: both work.
Can two teams race?
Yes. Each phone keeps its own progress, so two teams can play the same link without seeing where the other one is. The finishing times can go on a ranking.
Does it work outdoors with no signal?
It needs a connection to check an answer, because the answer is checked on our side rather than in the phone. In a dead spot, players can answer when they next have signal.
Can the last clue be a location?
Yes. The reveal can be a map link, coordinates, a photograph of the hiding place, or just a sentence. A GPS lock can also open only when the player is physically there.
How long does a hunt take to build?
A one-lock hunt is about ten minutes. A six-stop trail with printed codes is an evening, and you can run it again next year by changing the answers.
More ways to reveal something
The map that cannot blow away
Start with one lock and one clue. If it works, the trail is the same thing five more times.
Build your treasure hunt →