Test it like a player
The riddle describes a diagonal across the room. Selecting the four cells on that diagonal opens the lock.
Sixteen cells, of which a handful are right. The answer is a shape rather than a sequence, which is what makes it good for anything drawn: a seating plan, a chessboard, a floor of a building, a crossword square.
Create a lock →Select the four cells on the diagonal, top-left to bottom-right.
Toggle the cells to form the pattern
Wrong answer, try again.
The riddle describes a diagonal across the room. Selecting the four cells on that diagonal opens the lock.
Tap the cells that make the answer. Order does not count, only the set.

A science lesson disguised as a rescue: restore power, seal the leaking module, steer the capsule and dock. Four steps, one class, real facts about the Moon at the end.
Locks used: Switches, Grid 4x4, Direction (8 ways), Numeric code (PIN)
Available in: EN · FR · ES · CA · PT

A murder mystery for a team-building afternoon or a dinner party: the coded note, the seating plan, the sequence of events, the archive login and the time of the crime. Five steps, one culprit.
Locks used: Written answer, Grid 4x4, Ordered switches, Username and password, Numeric code (PIN)
Available in: EN · FR · ES · CA · PT
Fifteen minutes to get out of a sealed laboratory. Five doors: a temperature, four corner trays, three vents in order, a mini sudoku and a five-letter word. One clock, kept on the server, one run per device.
Locks used: Numeric code (PIN), Grid 4x4, Ordered switches, Sudoku, Wordle
Available in: EN · FR · ES · CA · PT