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Express classroom escape game

A free classroom escape game in three short riddles, each solved in seconds: how many months have 28 days, where the sun rises and sets on a map, and the riddle of the towel. About fifteen minutes for the whole class, on the board or on phones, and you can play it right now. The last lock opens on the instruction or the reward you write. The template is free: it publishes as it is on the free plan, pupils open a link without signing up, and it never expires.

Made for
Teachers and classrooms
Difficulty
Easy
Duration
15 min
Steps
3
Locks used
Numeric code (PIN), Direction (4 ways), Written answer
Play the example
Express classroom escape game: Numeric code (PIN), Direction (4 ways), Written answer

Try it before you copy it

What this template contains

  1. step 1 · Numeric code (PIN)

    Riddle 1: the calendar

    🕐 How many months have 28 days?

    🔢 Two digits.

  2. step 2 · Direction (4 ways)

    Riddle 2: the map

    🗺️ On a map, show where the sun rises, then where it sets.

    🧭 Two arrows.

  3. step 3 · Written answer

    Riddle 3: what am I?

    🧊 The more I dry, the wetter I get. What am I?

    ✏️ One word.

Ideas to make it yours

  • Write the class reward in the final reveal before you publish
  • Put the map riddle on the class screen and let the whole class point
  • Show the QR code on the class screen for groups who play on phones

How to use this template

  1. 1

    Play it here first, exactly as your players will.

  2. 2

    Copy it into the builder, then change the codes, the clues and the locked content.

  3. 3

    Publish and share the link or the QR code. Players need no app and no account.

Questions about this template

What age is this escape game for?
Pupils from about eight to twelve. Each riddle is one line with a small trap: the months that have 28 days (all twelve), the sun on a map with north at the top (right, then left), and what gets wetter the more it dries (a towel). Each lock has a hint for groups that get stuck.
Can I put my own reward at the end?
Yes. The last reveal is a placeholder for you: the next exercise, a page number, a few minutes of free time or a word to write on the board. Write it before you publish, and pupils see it only once they have opened the last lock.
Is this classroom escape game free?
Yes. Three steps is the free plan's limit for a multi-step lock, and it carries no theme or animation, so a free account publishes it as it is. Pupils open the link or scan the QR code with no account, and it never expires.
Is this template free?
Yes. Playing it, copying it and publishing it cost nothing, and a free lock never expires.
Can I change the answers and the texts?
Yes. Every code, clue, hint and piece of locked content opens in the builder, and nothing is saved until you publish.
What do players need?
A phone or a computer with a browser. They open your link or scan your QR code, and never create an account.
How long does it take to play?
About 15 minutes, from the first lock to the locked content.