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Interactive training

A two-checkpoint training module: learners switch on the right safety checks, then work out a username and password to unlock the next resource. It fits a 30-minute session and plays in a phone browser from one link or QR code, with no account for learners.

Made for
Teachers and classrooms
Difficulty
Medium
Duration
30 min
Steps
2
Locks used
Switches, Username and password
Play the example
Interactive training: Switches, Username and password

Try it before you copy it

What this template contains

  1. step 1 Β· Switches

    Safety checklist

    πŸ₯½ Switches, left to right: goggles on, write down the stop time, clear the bench, wipe the machine after use, test the emergency stop.

    βœ… Turn on the three checks done BEFORE start-up.

  2. step 2 Β· Username and password

    Audit tool sign-in

    πŸ’» Sign in to the training account.

    πŸ‘€ Username: the person whose job is to audit.
    πŸ”‘ Password: the one-word name for the list you just completed, the one in the title of step 1.
    πŸ”‘ All lowercase.

Ideas to make it yours

  • Replace the checklist with the five rules of your lab or workshop
  • Make the final reveal point to the next course module
  • Turn the login into a check on two key terms from the lesson

How to use this template

  1. 1

    Play it here first, exactly as your players will.

  2. 2

    Copy it into the builder, then change the codes, the clues and the reward.

  3. 3

    Publish and share the link or the QR code. Players need no app and no account.

Questions about this template

Can I use my own safety procedure?
Yes. Rename the five switches in the instructions after your own poster or procedure and choose which ones must be on. Every question, answer, hint and reveal can be changed, even after the link is shared.
What does the second checkpoint check?
That learners read the feedback. The username and password are deduced from the previous step instead of being handed out, which rewards attention before opening the next resource.
Does it work with a whole class?
Yes. Project the QR code, learners scan it and play on their own phones or in pairs. Each step has an optional hint and a wrong-answer message that explains the mistake instead of just saying no.
Is this template free?
Playing it and editing it in the builder are free for everyone. Publishing it with its paid options needs an Event Pass or Pro; remove them at Publish and it goes live on the free plan, for good.
Can I change the answers and the texts?
Yes. Every code, clue, hint and reward opens in the builder, and nothing is saved until you publish.
What do players need?
A phone or a computer with a browser. They open your link or scan your QR code, and never create an account.
How long does it take to play?
About 30 minutes, from the first lock to the reward.