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For a class, a team, a youth group or an event

Build an escape room for your group, played from one link

Chain a few virtual locks into one game: each answer opens the next room. Your group opens one link or scans one QR code on their own phones, with no account and nothing to install. You can build and preview the whole game before paying anything.

Play the first room

The library, room one of the Mini escape room template. A 4-digit lock, a bookmark with four instructions, and a revolutionary year. Build the same lock with your own clues. This one is dressed in a mystery look with a filmed puzzle box, and yours can be too.

🔖 A bookmark reads: “First 1, then 7. The third is one more than the second. The last is the first plus the third.” A revolutionary year.

Room 1 of 3 · The library

Clue:

📚 The oak shelf has a 4-digit lock

Who it is for

  • A class

    A revision game, a station rotation or an end-of-term escape. Students play on their phones or the class laptops, with no student login.

    Classroom escape room builder →
  • A team

    An icebreaker before a meeting, an onboarding trail or a team-building round, in the office or remote, every player on their own screen.

    Virtual locks for team building →
  • A youth group or a camp

    A clue trail around the building or the grounds: a QR code at each stop, a lock behind each code, and the last room opens on the prize.

    Treasure hunt generator →
  • An event

    A party, a school race between teams, a conference or a company game: one link for everyone, however many people play.

    Escape room templates →

How a game for a group works

Several locks, chained into one game

A game is one lock with several steps. Each step is a room: a puzzle, a lock format, and what it reveals when it opens, which is usually the clue for the next room.

One link or one QR code for everybody

The whole game has one short link and one QR code. Project it, print it, or send it in the group chat. Change a clue later and the same code still works, because it points at the game, not at a copy of it.

Players need no account

Nobody in the group signs up or installs anything. They open the link in the browser they already have. Every phone plays its own session, and there is no cap on players or attempts.

Answers are checked on the server

The answer is not sitting in the page for a quick player to read: every lock format is checked on the server except the melody lock. A wrong answer shakes the lock; the right one opens the room.

Build it in four steps

  1. 1

    Start from a template or a blank lock

    Pick a multi-room template, or start with one lock and add a step for each room.

  2. 2

    Chain the rooms

    For each room, write the clue, set the answer, and make the reveal the clue for the next room. The last room opens on the prize.

  3. 3

    Play it as a player

    Test the whole game in the builder's preview before you sign up, the way your group will play it.

  4. 4

    Share one link or one QR code

    Publish and share the link or the QR code. Everyone plays on their own phone, with no account.

A ready-made game: the Mini escape room

Three rooms, three different locks, one way out. It runs in about 25 minutes, in one room or across a building, and every clue can be rewritten for your group before you share it.

  1. Room 1

    The library

    Numeric code (PIN)

  2. Room 2

    The paint shop

    Colour sequence

  3. Room 3

    The exit

    Touch pattern

Play all three rooms →

It arrives dressed, in a mystery look with a filmed puzzle box. Keep the look, change it, or switch to the plain one before you publish.

What you can do with a game for a group

One plan, everything included. You can build and preview a game before paying anything, and players never pay and need no account. See current plans and features on the pricing page.

Build it

Rooms, formats and reveals

  • A single lock or a game of several rooms, each answer opening the next.
  • Every lock format, every kind of reveal, a link and a QR code.
  • Unlimited players and attempts. Published games stay live and playable.

Dress it

Looks, films and celebrations

  • Every look, the filmed unlock objects, the celebrations, your own photographs and logo, no Lock Challenge branding.
  • Copy a game to make the next one from it.

Run it as an event

Results, ranking and controls

  • Results per player, a leaderboard, a timer the server keeps, the CSV export and a live dashboard to watch on the day.
  • Players' names or email addresses, opening and closing dates, a printable sheet of every room's QR code.

Compare the plans in full →

Questions people ask

How many people can play the same escape room?
There is no cap on players or attempts. Every phone or laptop plays its own session, so a whole class or a whole company can play the same game at the same time.
Do players need an account or an app?
No. Players open a link or scan a QR code and play in the browser. Only the person who builds the game needs an account, and only to publish it.
How many rooms can an escape room have?
As many as your game needs: each room is a step, with its own lock format and its own reveal, and the whole game shares one link and one QR code.
Can teams race each other and see who finished first?
Yes. Teams can play the same link at the same moment, and results per player, a leaderboard and a timer the server keeps show who finished, in what time, so the ranking holds up.
Can someone find the answers by reading the page?
No. The answer is checked on the server for every lock format except the melody lock, so it is not in the page for a player to read.
How much does it cost?
Players never pay and need no account. See current plans and features on the pricing page.
What happens to the game when my access ends?
Published games stay live and playable for your group. Nothing is deleted.

More for groups

Build the first room tonight.

One lock is already a game. Chain a few of them and your group has an escape room, on one link.

Build a game for your group →