Test it like a player
Three of the five safety checks happen before start-up. Flipping those three opens the lock.
An unordered set: some switches up, the rest down. Good for checklists, fuse boxes and any 'which of these are true' question, because the order does not matter and the combination does.
Create a free lock →Flip switches 1, 3 and 5.
Flip the right switches
Wrong answer, try again.
Three of the five safety checks happen before start-up. Flipping those three opens the lock.
The lock has five switches: turn on the ones that make the answer.
Two checkpoints that make a module active instead of passive. Learners earn the next resource.
Locks used: Switches, Username and password
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Event PassA science lesson disguised as a rescue: restore power, seal the leaking module, steer the capsule and dock. Four steps, one class, real facts about the Moon at the end.
Locks used: Switches, Grid 4x4, Direction (8 ways), Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Twelve minutes to catch the last train. A departure time, the conductor's tablet, the station chime, two signals and the word on the board. One clock for the five of them, kept on the server.
Locks used: Numeric code, Username and password, Musical sequence, Switches, Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with Pro.