Test it like a player
Four people hold one switch each. The lock opens on the third, first, fourth, second.
The same switches, but the order counts. This is the mechanic that stops one person doing everything: being right in the wrong order still fails, so the group has to agree first.
Create a free lock →Flip 5, then 3, then 1.
Flip the switches in order
Wrong answer, try again.
Four people hold one switch each. The lock opens on the third, first, fourth, second.
The lock has five switches: flip the right ones in the order players must follow.
Two locks nobody can solve alone. Each teammate holds one piece of the answer.
Locks used: Ordered switches, Musical sequence
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Event PassFive rooms between your team and the vault: the guard's rota, the breaker panel, a laser grid, the founder's word and the dial itself. A full evening for four to six players.
Locks used: Numeric code, Ordered switches, Touch pattern, Written answer
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.
Event PassA murder mystery for a team-building afternoon or a dinner party: the coded note, the seating plan, the sequence of events, the archive login and the time of the crime. Five steps, one culprit.
Locks used: Written answer, Grid 4x4, Ordered switches, Username and password, Numeric code
Available in: EN · FR · ES · CA · PT · Free to open and edit. Published with an Event Pass or Pro.