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Directional lock simulator

Set a sequence of arrows, write the clue, and push the moves as a player would. Four directions or eight, up to eight moves. Publish it as a shareable lock when it works.

What this tool does: A directional lock opens with a sequence of moves instead of digits: up, down, left and right, and on some locks the four diagonals. This simulator lets you set that sequence and try it on the same pad players get. Directional locks are a favourite of escape rooms because the answer can be drawn: a map, footprints, a maze, the path of a dance.

1. Pick a lock format

2. Set the answer

Enter it once on the pad, the way a player would.

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Choose a sequence of 5 directions

Answer set: not yet

3. Try it as a player

Set an answer first.

Wet footprints cross the floor. Follow them, one step at a time.

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Choose a sequence of 5 directions

4. What players read, and the hint

The same two fields the builder asks for. The question is the clue; the hint is what saves a player who is stuck.

Opens the builder on this exact lock: format, answer, question, hint and reveal already in place. You get a link and a QR code; players need no account.

How a directional lock works

On a physical directional lock, the shackle is pushed up, down, left or right, and it opens after the right sequence. The online version keeps the idea and drops the mechanism: one arrow per move, a refusal on a wrong sequence, and nothing to jam. Five moves on four directions already make 1,024 combinations; eight directions and eight moves make more than sixteen million.

Clues that point to a sequence

  • Footprints, arrows or chalk marks along a path.
  • A maze printed on a card: the way out is the answer.
  • A compass rose, with north as up.
  • The moves of a dance, a game controller cheat code, a route on a map.

Want the lock that takes numbers instead? The 4 digit lock simulator starts there, and the lock formats page compares all of them.

Frequently asked questions

Four directions or eight?
Four (up, down, left, right) is easier to read on a printed clue and faster on a phone. Eight adds the diagonals, for a harder lock or a compass-based puzzle. Switch between them with the format buttons above the pads.
How long can the sequence be?
From 3 to 8 moves. Five is a good default: long enough not to be guessed, short enough to remember from a clue.
Is a directional lock the same as an arrow lock?
Yes, the two names are used for the same thing: a lock opened by a sequence of directions rather than by digits.
Can players open it on a phone?
Yes. Each direction is a large button, and the lock works on any phone or computer without an app or an account.